Designing 3D cars is something we were always wary of since we knew it would be quite a challenge. The cars couldn’t be too big, sticking to the vicinity of the 10cm x 5cm Token in the game, so that it would still fit properly in the street zones, and yet it had to fit up to 4 Survivor figures with their counter bases on, which means the Survivors are wider than the car itself. And then, of course, the cars had to look cool, they had to look like cars. This meant the Survivors couldn’t be placed at the bottom of the piece, otherwise, it would end up looking like a sled with no sides at all, they had to be raised as much as possible, which also allowed us to sculpt the seats of the cars (and throw a few weapons there, for extra flavor). Given all these limitations (including the necessity of turning the Police Car into a convertible), we think our sculptor managed to do a terrific job with these cars, making sure they look good both while empty and when fully occupied. The best merging of form and function.
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